Fallout: New Vegas - Lifeless Revenue Walkthrough - Last Luxuries

It's time for it to explore many of the old apartments from the Sierra Madre and locate our old friend Christine. This means looking after security, knocking out a number of emitters and finding what you ought to finally unlock the entrance on the vault. And of course, you'll have to save or kill Christine.
You can start this by going for the Suites. Just take the elevator up through the lobby. You can only go to the left for the present time, so just go doing this and walk past the cloud. Both doors lead for the same place, along with the locked door actually doesn't are any better. Go through another door and loot the bathroom for medical supplies. The other closet has a locked safe with numerous chips and stimpaks.


Wait to the hologram of Vera in the other room simply to walk a short distance away (all holograms be used as security, so look out). Move into another room and quickly go through the door on the left into the restroom. Close the entranceway and look on the right to find the emitter. Blow it up to kill the hologram and buying yourself a little peace.
You will go ahead and unlock the door for that experience now. Keep moving and looting. Your real goal is the following hallway, so proceed and go to the big workroom because of the washers. Run over and shut down the radio on the left to save yourself a little trouble. There's a bunch of scrap which can be used to make things on the workbench, if you are like doing a little crafting. Also note the 3 fusion batteries and scrap. Friends of Christine could make 150 chips by using these materials.
The real goal could be the active emergency terminal. Use this to override the seal for the first door with the elevator. You can also hack the opposite computer to seal off the speakers, gain part with the starlet hologram code and acquire the recipe for any super-heated knife. Grab the key next to the computers to open the door and save yourself a walk.

Walk back out to the first hallway and backtrack towards the first emergency door. Go through and be careful, because there's another hologram on patrol. If you stick to the hallway on the right, you may make it in the security office. Hack your computer, it's average difficulty, and unlock the safety closet and change the IFF code around the holograms. You're safe now.
Get the hunting shotgun off of the shelf, along with the ammo. The closet also has a lever-action shotgun with an increase of ammo, and a few armor. Go in to the suites and loot them as you wish. There's no real tricks seeing that the holograms are friendly. Shut over radio inside the corner suite, and walk with the wrecked walls until you reach a fresh corridor. You'll know it, because you'll be able to see a vending machine as well as a sealed home. Note that if you want to loot your home, you will need to turn off the radio. There's a gas leak, so blowing up a radio might be a bad idea. Fix the leak and loot that which you wish. There should be ingredients to get a Sierra Madre Martini, if you would like make one.
Go website back to the new hall and walk past some double doors. These are our goal, but we have one last room to loot. Run over the cloud to the bedroom. There's 300 chips in the suitcase, plus a suit of metal armor within the closet. I believe that this could be the only group of heavy armor inside casino, so go if you want it.
Walk back to the double doors and go into. There's a Big Book of Science hidden around the bookshelf on the left. Take it and read it, then open the entranceway to find Christine.

If you were nice to her, she'll open approximately you. She'll explain her past, discuss the Big Empty and give you the true secret to Vera's dresser. If you don't intend to make her angry, avoid questioning her desire to kill Elijah , nor say that you think he can be reasoned with.
Loot the dresser for Vera's audition tape and a few other gear, then take Vera's dress off of her skeleton. There's three med-x doses about the ground as well as a super stimpak by her side. You can also make use of the auto-doc to correct your limbs if you want.
Walk out with Christine and tell her to only wait here. You need a lot more than the audition tape to get over the elevator lock, so backtrack to the first elevator (you are able to just cut over the kitchen and the workshop to get this done quickly).


Go down on the lobby and draw a good weapon. I counted 7 ghost people. Then again, you have a brand new shotgun, so that you should be fine. I personally used all the chips I looted for automatic rifle ammo and tore through them all in a very satisfying manner.
Clear a path for the reception desk and access the music activity options. Download a few ambient tracks (since the interference is perhaps all sorted) and go back around Vera's Suite. Activate the microphone lock, and select to play the music. The elevator will unlock and you'll be all set to go.
It's time for your big heist.

All screenshots from Fallout: New Vegas - Dead Money

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